The party begins in the Tirisfal Glades when their masters tell them that it is nearing the time when they must take the road and become full-fledged adventurers. As their final test, they must go to Tirisfal Keep and find an artifact of the old king.
The party consists of a Human Monk named Solomon, a Human Ranger called Alain, an Elf Druid named Aadin, and a Whisper Gnome Rogue named Kaeranna.
The Keep has been abandoned for over 100 years and is in decay. After a four hour walk to the Keep, they come to the wall and search for a weak spot. They find it on the west side, and manage to break away branches and vines that have grown up into the wall.
The party fights off a few kobolds and then enters the chapel, where they find two more kobolds, about to sacrifice a man. On the altar is the symbol of Zues, whom the old king became infatuated with. When the party rescues him, they realize that he is from the grove as well, he is a Human Fighter named Cole. He gives his thanks and after arming himself, joins their party.
The party then explores the rest of the outside of the Keep, saving a pony in the Stable from several kobolds that are about to kill and eat it, and raiding the armory. They trap the kobolds in the armory, but they break out using a portable ram and battle ensues, with Alain being pierced through his shoulder by a spear. From each group of Kobolds, the party finds a hexagonal box that opens up and anything that is put in it gives off six seconds of light and act as keys to the Keep proper. Aadin heals him and they decide to return to the Grove before dark, as Aadin has obligations on the morrow.
The next day, Aadin is unable to join the party, as he has obligations as a Druid. In his stead, an Elf Mage called Gideon joins the party. He has been sent by the Brotherhood of the Black Rose to assist them in any way he can.
The party is supplied with horses this time, and on the journey to the keep, Gideon holds back and speaks to Kaeranna.
The party comes to the Keep, and it is defended more heavily than before. In the Chapel, there is an offering to Kurtelmak. After battling their way to the fortress, they open up the doors and explore the complex. The party eventually finds their way to a sarcophogus and open it, freeing the spirit of an advisor to the old king.
He disables the traps of the complex and forces many of the kobold guards out of their rooms. The party battles their way through, eventually coming to the wine cellar, where the sarcophogus of the king is.
They fight against two bugbears, one of which gets enlarged, two kobold knights, and a kobold shaman, who bears the mark of Amphortas of the Black Fang, a red hand imprinted on his forehead.
When the sarcophogus is opened, they see an ancient book held in the king’s hands, which they take.
Upon their return to the Tirisfal Glades, Brand, their teacher is elated, and tells them that they should go to the Merchant Town of Isca, to find what information they can of the Black Fang.
To Be Continued…