The Heroes of the Gem

Adventures in Isca

The party begins on the road to Isca working as gaurds for a merchant caravan. As they were getting ready to leave, Gideon took his leave and took out a scoll and teleported away.

On the first night of their journey, a gaurd from another part of the caravan joined them. His name was Cavan and he was an old, grizzled warrior, veteran of a hundred battles. They were attacked just before dawn by bandits from the Black Knives.

The battle was joined by all the gaurds, and after many died, the battle ended. The party took two of the bandits captive. One wore a wedding band and told the party that he was forced to join the Black Knives after they slew his family, leaving only an infant son for him to care for.

On the afternoon of their last day of travel, the party encountered a pair of gnolls fighting for the Black Knives and quickly dispatched them. When the caravan enters Isca, the party is paid for their services and Cavan takes the bandits to the authorities.

The party enters Isca, and it is a seedy place, filled with merchants, thieves and ladies of ill repute. They go to the Rusty Wench Inn and each get rooms.

The next day, the party splits up and seeks out information on the Black Knives and the Black Fang. Alain goes off to find what information he can as far as the details of the recent attacks, finding out that they come from everywhere and no where.

Kaeranna goes to the Guild District to speak to the top merchant of Isca, a Mercane Merchant by the name of Alice, who has his hands in every pocket of Isca, running a personal crime syndicate. She is unable to speak to him until the next day however.

As Alain wanders back to the Inn, he is met by Cavan who gives him a book that one of the bandits gave to him. He flips through the pages and can’t read it since it is written in a language foreign to him.

The next day the party has a meeting with Alice who tells them that there is a man at the Stingy Dragon who may know more about the Black Fang and Black Knives. He then offers them a permit to do caravan work, at a high price.

The party goes to the Dingy Dragon and is met by a man named Raven, who tells them of their great destiny and the events that have led up to the the coming darkness.

The party leaves Isca the next day at midnight with an unlicensed caravan and are stopped on the road highwaymen, whom the party dispatches and then buries.

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